Mr. Miyagi als speelbaar karakter in Reality Fighters

RDJ134 25 januari 2012 om 19:05 uur

Onder het mom van HOLLY FOOKIN' SHIT heeft Sony bekend gemaakt dat Mr. Miyagi uit de Karate Kid films nu als speelbaar karakter in de PlayStation Vita game Reality Fighters zal zitten. Sterker een heel interview met de makers daar over kan je hier lezen. Ik vraag me overigens wel af, omdat de PSVita een touchscreen heeft, of je eerst moet trainen met wax on, wax off voor je echt mag gaan spelen.



Reality Fighters is the Augmented Reailty beat 'em up coming exclusively to PlayStation Vita at the launch on 22 February. As well as putting yourself into the game and going toe-to-toe against opponents of varied looks and styles, your in-game tutor will be the world's most famous sensei: Mr.Miyagi. Perseverance will be rewarded with the chance to play as Miyagi-san, and unlock his trademark handyman uniform and family headband.

Providing the voice of Mr. Miyagi is Jim Ward, a prolific gaming voice actor who has also performed in Call of Duty, Ratchet & Clank, Metal Gear Solid and more. Here are a few words from Mitsuo Hirakawa of SCE XDev Studio on the thinking behind this special guest appearance.

Why did you decide to include Mr. Miyagi in Reality Fighters?

Reality Fighters is a whole new kind of fighting game. Not only does it introduce Augmented Reality elements that allow players to put themselves in the game and fight in real-world environments, but the game also uses many all-new PlayStation Vita features like the rear touch pad, gyro sensors and more.

In addition to introducing players to the new hardware and unique gameplay, we wanted to create a mechanism for players to learn and develop throughout the game.

Eventually we decided that this mechanism should be a character who acted as the player's guide. We specifically chose Mr. Miyagi for several reasons. Firstly, we needed someone who was a true fighting master who could easily take on the best fighters from around the world, but was also wise, and capable of teaching the player. Plus we had to consider the tongue-in-cheek nature of the game; some of our fight styles include ballet and break dance, as well as some unusual weapons like a toilet plunger. We needed someone who was tough, but also had a softer, more humorous side.

Reageer