Top vijf van de grofste easter eggs in videogames

RDJ134 26 maart 2012 om 17:11 uur

Easter eggs zijn zou oud als videogames zelf, maar sommige programmeurs en developers gebruiken dit om een dikke middelvinger naar mensen te geven. Sterker SEGA's Gary Lake vertelde de warez release groep Echelon met een TXT file in de root van een game hoe ze een MegaDrive emulator voor de Dreamcast moesten bouwen. Dit en vier andere amazing stories kan je hier lezen.


#4. Dreamcast Programmer Includes Instructions for Pirates

In 1999, Sega launched their ill-fated Dreamcast console, the last one they'd ever make. The system had a number of problems that doomed it, one being that the games were extremely easy to pirate -- anything Sega put out would be posted online within days, and one hacker group, called Echelon, was behind the majority of it.

This all culminated with Sega Smash Pack: Volume 1, a rerelease of several classic Sega Genesis games that happened to come out on January 31, 2001 -- the same day Sega announced they were discontinuing the Dreamcast. Echelon didn't just pirate Sega Smash Pack -- they actually found a way to modify it so that it could be used to play pretty much every Sega Genesis game ever on the Dreamcast.

They didn't crack one game. They effectively cracked hundreds at the same time, a feat for which they bizarrely gave thanks to one "Uncle Sonic." How is this even possible? Well, they had help. From the inside.

Years later, two gamers were going through some old Sega games when they noticed something odd: a file on the disc for Sega Smash Pack titled "ECHELON.TXT." Upon opening it, they found instructions intended for Echelon pirates explaining exactly how to use the game's files to play any Genesis game on the Dreamcast. The functionality was programmed in from the start, and someone at Sega had let Echelon know all about it ... as if they knew that no new games would be made for the console and wanted to give fans something to do.

The text file even asked the pirates to "pay your respects to Uncle Sonic" and was signed "Gary." Incidentally, the lead American programmer for Sega Smash Pack was named Gary Lake, and this was his last game at Sega, for some reason. Obviously, after this came to light, Lake was never hired in the industry again -- nah, just kidding, he's now the director of technology at Capcom.




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