Vijf redenen dat de Wii U gedoomd is en vijf waarom niet

RDJ134 9 juni 2012 om 16:32 uur

Ook zo genoten van de Nintendo Wii U presentatie?? Nou ik ook. Ik denk dat het minder pijnlijk is om een wortel kanaal behandeling zonder verdoving aan te gaan. Maar de website Gamma Squad heeft nu de voor en nadelen van de Wii U in een Doomed en Not Doomed artikel nader bekeken. Persoonlijk koop ik voor de geld van de Wii U liever een oude SNES met een berg games.


Nintendo Fans Are Easy to Please

Nintendo nerds may be raging now, but all Nintendo has to do is unveil a 5-second clip of an HD Metroid and they'll be running to GameStop with 250 dollars grasped in their sweaty palms. No Nintendo platform can ever be a true failure (Virtual Boy excepted) because Nintendo fans' money is only ever a Zelda trailer away.

What do you folks think? Doomed or not doomed? That is the question...

Nintendo Isn't Ready for HD

Due to the lacking storage capacity of cartridges, most N64 games sounded fairly terrible. Voice acting was a rarity, and most of the music sounded like something from a 16-bit game (or worse). Nintendo switched to disc-based media for the Gamecube, making storage capacity no longer an issue - and yet, most of Nintendo's games for the 'Cube still didn't sound all the great. Silent characters and dated chiptunes were still the rule. Nintendo had been working with the N64′s limited sound capabilities for so long that they were badly behind the curve - it wasn't until mid-way through the Wii's lifespan that spoken dialogue and orchestrated music became a regular thing in Nintendo published games.

The same pattern appears to be repeating with graphics on the Wii U. I think most of us hoped Nintendo was honing their graphical skills in secret. That as soon as they had an HD system system to work with, they'd get right to producing cutting edge visuals. Unfortunately all the Nintendo developed games at E3 basically just looked like sharpened up Wii games. Nintendo is behind the curve yet again, and I suspect it'll be years before they manage to produce visuals up to even 2012 standards.

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