Far Cry 3 developer interview

Gtamen 4 december 2012 om 17:50 uur

De website Worthplaying heeft een interview gehad me de producer van Far Cry 3. De game komt vandaag uit in de VS dus zijn er de nodeige promotie dingen uit de deur gegaan, waaronder deze.


WP: All of the Far Cry games have had separate stories and characters, but the one commonality has been the island setting. What is it about tropical islands that is so integral to the Far Cry brand, and why has that become the focus?

DH: To be honest, when we set out to make Far Cry 3, we didn't set out to put it on an island. We just said, "Look. Give us a place that is beautiful, that is exotic, that feels like it's off the map but it's sort of in the frontier, and we want to have certain biomes. We want to have coastal regions. We want to have a jungle. We want to have a place where it's a living world." And the more we started to describe it, somebody in the back of the room said, "Guys, it's an island." So we're like, "OK, it's an island. You're right." (laughs)

Then we focused on trying to make it a character, make it feel like it has a personality. What's really attractive about it is that it's isolated, it's unique and interesting, and you can imagine that an entire - almost a different history could happen in this place, and it doesn't have any rules. For us, it's the perfect opportunity. It's a really interesting canvas on which to put some of our characters and allow the player to discover what is a host of different locations with a host of different types of things to discover and animals and whatnot. It's very much their place. We really felt good about the idea. It just felt right.

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