Race Driver: GRID 2 patch info

RDJ134 3 juni 2013 om 18:08 uur

Codemasters staan niet alleen bekend voor het maken van fantastische race games, maar ook dat hun games altijd uitkomen met een shitload aan bugs. Dus is er nu een patch verschenen die een hoop problemen zal gaan oplossen. Welke dit zijn, kan je zien in het onderstaande persbericht dat zo juist is verschenen.


You may have noticed your consoles have downloaded a new patch for GRID 2. PlayStation 3 should be available already and Xbox 360 should start this afternoon / overnight. This is a first wave of fixes and we're already hard at work on a future patch.

PC users, a patch is in the work for you as well and we'll have more details as soon as we lock down the content for it

Patch Notes | Xbox 360 and PlayStation 3

Fixed an Issue in Season 1 where viewing sponsorship objectives cause the game to hang.
During season 3 in the Haruna Kyojin drift event at Okutama the AI would become overly aggressive and ram into the back of a player.
Fixed a graphics issue where the logo of lightweight cars does not appear with the other Tier 3 car classes.
If the player selects the Technology sponsor objective - "Lead all laps of a race event" they will find then when they lead all laps of any race event that the sponsor objective does not complete, this has now been fixed.
Fixed an issue where upon completing the game and selecting New Driver from the options menu, the game went to a dead state on a loading screen upon completing season 1 (after playing a video at the wrong place).
Fixed a splitscreen issue which was caused when the player uses an instant flashback then pauses the game and restarts the race. They will notice that the AI will take control of their vehicle once the races starts.
Fixed an audio bug that would cause sound to become badly distorted during any race where music plays.
Fixed an issue where the background cars in the 2nd and 3rd garages would have drivers just sat in them.
Fixed an issue that resulted in RaceNet global challenges not updating accurately.
Fixed an issue that prevented players from signing up to RaceNet in game.
Fixed a graphical error that was present when removing upgrades and reverting to the default livery.
Fixed an issue where in Touge if a player drove through a ghosted player that has just flashbacked they will be unfairly disqualified.
Fixed an audio issue that caused short burst of engine audio to be present when quitting out at the start of the Divizero time attack race.
Fixed numerous corner cutting errors on Indianapolis.
Miscellaneous: many various tracks / car geometry, stability, string and difficulty balancing fixes.
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Codemasters Community Manager for GRID, DiRT and RaceNet.

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