Eén gig grote patch voor BFBC2 nu beschikbaar

RDJ134 30 juni 2010 om 16:34 uur

DICE heeft vandaag een één gig grote patch voor de PC versie van Battlefield: Bad Company 2 uitgebracht, daarin is zoals je gisteren op deze lijst kon zien een shitload aan bugs gefixt. Maar er zijn op het laatste moment ook nog wat dingen bij gekomen, dit is wat de makers er zelf over te zeggen hebben:

Each patch gets larger than the previous, because the game drifts ever further away from what was shipped on the DVD. Changes that require shader database updates make the patch balloon in size. And we have to be careful and clever when selecting which file types to include and which to ignore when creating the patch.

And that's where we finally ran into real problems. It was too difficult for one person to identify which changes were required and which were not, and how to update the patch generation process to accommodate the latest set of changes. Most of the delay of Client R8 was because there are very few people at DICE who have the in-depth knowledge of the far-spanning corners of the game engine *and* the cooking tools *and* the patch generation process, to work out what is going wrong, why, and how to fix it.

The new content did work a long while ago - but the patch was back then approximately 7GB large. The patch had to get down to less than 1GB, or else some customers in Australia and South Africa would not be able to download it due to bandwith caps.

I think that we have a proper Client R8 patch ready for release, but the approach we have been using thus far has been taken as far as it can go. (A bit too far, considering the delays.) We want to continue supporting the game, but if we want to change anything else than the game executable itself, we will need to spend time on figuring out how to do so with a less error-prone patch generation procedure ... and preferably without generating as large patches.

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