Ubisoft's The Crew hoopt op 30 FPS

RDJ134 26 augustus 2013 om 20:51 uur

Tijdens de aankondigingen van de Xbox One en de PlayStation 4 werden we dood gegooid met termen als 1080p en een garantie dat de meeste game op 60 Frames Per Seconde zouden draaien. Maar zoals altijd is de realiteit anders, want Ubisoft heeft nu laten weten dat ze PROBEREN The Crew op 30FPS te laten draaien. Omdat de consoles het anders te moeilijk zouden krijgen en oververhit raken.... Tja je mag dadelijk blij wezen als je echte 720p graphics krijgt. Voor je nu gaat roepen ja dat doen de consoles nu ook al, dat is upscaled 640x480. Er zijn weinig games die op 1280x720 draaien en er waren enkele titels die wel op 1920x1080 draaide.


"We've never been at 60 frames per second," Gerighty told us during a gameplay presentation this morning. "We've always been aiming for 30 frames per second locked. Today, unfortunately certain PCs have been overheating, so we're having frame rate drops. It's a hardware issue, not a software issue.

"60 frames per second is, of course, what we would all like to obtain," he continued, "but it's such a big world, and with all the online features running, it's just not realistic to obtain that. 30 [frames] locked is really, really good and exactly what we've been focussed on."

Despite being co-developed by Driver: San Francisco studio Ubisoft Reflections, development on The Crew is being led by French studio Ivory Tower, comprised of ex-Eden Games developers, which has created a proprietary engine for the next-gen racer.

"In fact, no," Gerighty replied, when asked whether The Crew was running on a modified version of Driver: San Francisco's engine. "It has the DNA of both Test Drive Unlimited, which was the world of Hawaii [and] seamless online, because it was conceived by Ivory Tower in France who are ex-Eden Games [developers]. But... this is a multi-studio project, so when Ubisoft asked Ivory Tower who [they wanted to] work with within Ubisoft, there is no better team - maybe in the world - for an action driving game, than working with Ubisoft Reflections. So Ubisoft Reflections are working hand-in-hand with Ivory Tower.

"The tech behind it is proprietary to Ivory Tower. This is something that is completely brilliant in terms of tools that allows us to build a very varied, very spectacular, beautiful world very easily... So it's really more, in terms of technical side of things, Ivory Tower."

The Crew's open world is set across a map of North America, with Ivory Tower aiming to include "around 15" cities. But don't expect a 1:1 recreation of the US, Gerighty warns.

"It's obviously not 1:1. If you've ever had a road trip even from Los Angeles to Las Vegas, it's four or five hours away. We're still in the business of entertainment, so what we've done is we've done a condensed version of everything. Running from San Francisco to New York will last about an hour."

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