PC en PS4 code gevonden in de GTA V code

Gtamen 16 september 2013 om 16:42 uur

Over een paar uur is het eindelijk zover. GTA V is eindelijk uit in Nederland en dat betekent meer geruchten en codes die worden onderzocht. Nu gaat het gerucht rond over een PC en PS4 versie die eigenlijk onvermijdelijk is. Hier onder kan je het "bewijs" zien.




A few other games also had similar config files in their SDK with multiple configurations for different platforms, including Borderlands, Unreal Tournament 3 and Star Wars: Battlefront 2 just to name a few. Heck, there are even PS3 and Xbox 360 configuration settings for APB: Reloaded if you bother to look through the data folders.

To better explain this for newbies: Most developers build games around a general code base and configure the game's specifications per platform within an single config file, as opposed to building new code or separate config files for each and every platform. The only time the code will drastically changed is when a mobile or portable port is involved.

As for the 360 config file... the different pool sizes you see roughly relates to how much of 'X' will be stored in memory based on platform specifications. Most of every AAA multiplatform game has a file like this to scale texture, draw distance, particle effects or actor data to each platform.

As you'll notice, there are specifications for the Xbox 360, PC, PS3 and Orbis, or the PlayStation 4 (viz., the Orbis is the name of the PS4's operating system when working with the dev kit).

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