Massive Action Game werd met veel bombarie door Sony de hemel in geprezen, alleen zijn er nog maar weinig mensen die deze game online spelen. Maar voor die veertig gamers is er nu de v1.07 patch verschenen die het volgende fixed:
To get the patch, simply log on to MAG as normal and it will automatically begin the download.
Patch v1.07
Gameplay
"Happy Hour" XP Bonus has been added to give players a 100% XP bonus for their first hour of gameplay every 24-hour period
All "Suppression" mode maps can now be attacked by all PMCs
All "Sabotage" mode maps can now be attacked or defended by all PMCs
Added functionality that allows each game mode to have its own unique XP bonuses
Fixed bug that would sometimes delay the proper initial spawn times.
Repaired bug that sometimes inverted a player's control scheme following a parachute drop
Reduced helicopter settle time and significantly increased health to strengthen their use as a forward spawn point
Slight increase to bunker turret damage vs. vehicles
Weapons
Shotgun overhaul with reduced maximum, effective and headshot ranges; small increase in magazine size, shot spread, and shoot speed following reload (12 Gauge Pump, Boudini 12 Gauge, T-195)
Increased initial magazine count for Sub-Machine Guns, Assault Rifles, and Sniper Rifles
Corrected a tuning error with assault rifle and light sniper rifle foregrips, returning them to their previous level of recoil
Slight decrease in reload time for KP5 Sub-Machine gun
Updated Light Machine Gun muzzle flash effect and increased reload time by 15% (MK46 Mod0, Apex 100, RTK-74)
Increased reload time by 10% for Medium Machine Guns (KP45 MG, MK43 Mod 1, PKP MG)
Slight decrease in crouch-fire spread for AK-74U Assault Rifle
Minor increase in fire-spread for ATAC 2000 Assault Rifle
Pistols are now held closer to the center of the screen (M9, F57, IZ-443)
Map - Alyeska Terminus
Repaired glitch in which players could walk through the wall on into Vent Station F without destroying the gate
Fixed bug that made snipers laying prone on the balcony of the "Great Wrangler Café" immune to damage
Various collision and art fixes that prevent players from gaining access to areas that were not intended to be accessible
Map - Flores Basin Transfer
Remapped all Objectives to more closely match other Domination missions
Extended to roof cover for Objective buildings in Platoons 1 and 3
Added cover to railing in Platoon 1 building for additional Defender-side protection
Added additional roof panels to Objective buildings in Platoons 2 and 4
Added roof cover to the Defender spawn exits
Removed some cover located on top of the boats in Platoon 2 to improve AAA and bunker sightline
Changed the access points leading onto the AAA boats in Platoon 2
The flank route on the left side of Platoon 1 has been cut off
Partially obstructed segments of the flank route on the right side of Platoon 1
Added more sightline obstructions between the Objective building doors and the Defender spawn exits in Platoon 3
Blocked the direct sightline at Objective B
Added sight-line obstructions at Objective C and G buildings
Reduced the number of access points that attackers have in all Objective buildings
Repositioned Bravo bunker in Platoon 2 to eliminate long sightlines on multiple Attacker spawns
Repositioned Delta bunker in Platoon 2 to improve AAA sightline and give Attackers better spawn protection
Pulled back the tank traps in Platoon 1 to the Defender's side of the bridge
Various collision and art fixes that prevent players from gaining access to areas that were not intended to be accessible
Interface
Added display to all game mode queues that show the current XP bonus attached to that queue
Added countdown timer to Bleedout screen to show how many seconds are left before the player's next PMC spawn wave begins
Fixed display issue with "Sabotage" wherein the incorrect number of player dots were shown on the mode side-panel
Audio/ Visual
Improved lightmapping effects for Alyeska Terminus and Flores Basin Transfer Domination maps
Added "surface" sounds when driving vehicles to reflect what kind of terrain is being driven on
Technical
Updated patching technology to allow for smaller patch sizes when updating maps
Repaired crash bugs associated with spending too much time in the CNI or being killed via headshot while using it
Fixed display issue that resulted in dead players appearing to "float" above the location in which they died
Fixed bug that prevented Squad Leaders from receiving points for destroying enemy vehicles with air strikes
Various localization updates