Ed Boon Over het komedie geweld in Mortal Kombat X

RDJ134 14 april 2015 om 19:09 uur

Sinds vandaag is Mortal Kombat X verkrijgbaar voor de PC, PlayStation 4 en de Xbox One. Van de laatst genoemde heb ik een recensie code gehad, dus binnenkort kan je hier lezen hoe fookin a deze titel weer is geworden. Ed Boon de bedenker van de beruchte franchise verteld je in de onderstaande video alles over het groteske en vooral over de top geweld in de game.


Mortal Kombat is synonymous with violence -- hell, it's baked into the franchise's name. But despite how increasingly gruesome the series has become with each successive release throughout its 23-year history, it hasn't lost sight of keeping the tone light as a counterbalance. Whether that's a head popping up saying, "Toasty!" in falsetto after a particularly brutal uppercut, or turning an opponent into a crying baby that slips on a puddle of frozen urine at the end of a match, humor is just as intrinsic to the game as its bloodshed. What the series delivers is cartoony, over-the-top violence akin to the B-movie horror of something like Peter Jackson's Dead Alive. Fatalities, Mortal Kombat's signature, end-of-match moves, are shockingly gory, for sure, but somehow developer NetherRealm keeps the game from feeling like torture porn.

"We're not out trying to make Saw or a horror film," says NetherRealm Lead Designer John Edwards. "We don't take ourselves too seriously."

To understand where the series' newest installment, Mortal Kombat X, gets its groin-exploding levels of violence from, though, you need to take a look at where it all started: the arcade.

Back in the early '90s, arcade games didn't have the multimillion-dollar ad campaigns afforded to modern releases, so to stand out from the crowd they needed to be bigger and louder than whatever cabinet was closest. "You have to hit people over the head with something that gets them to put a quarter in," says Dave Lang, CEO of Divekick and Killer Instinct developer Iron Galaxy Studios.

Lang worked as the studio tech director at Midway Chicago, MK's original developer, before the company dissolved due to bankruptcy in 2009. As he tells it, humor was a key factor to all of the games that came out of the studio: NFL Blitz, NARC, Revolution X, NBA Jam and, yes, Mortal Kombat.

"Mortal Kombat in general is the byproduct of kids in their 20s (us, 20 years ago) who grew up on '80s and '90s movies," says series co-creator and NetherRealm Creative Director Ed Boon. He cites hyper-violent action movies Terminator, Predator, Enter the Dragon and Bloodsport as direct influences, and it's easy to see how those made their way into the game. Consider the obvious example of Mortal Kombat's Johnny Cage, the not-quite-Jean-Claude-Van-Damme character. In general, though, it's mostly the over-the-top tone that ran rampant in 1980s cinema that pervades Mortal Kombat.





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