Fable III developers interview

RDJ134 26 oktober 2010 om 17:30 uur

Eind deze week ligt Fable III in de winkels en dit was voor de PR van Lionhead en de website Worthplaying een mooie gelegenheid om een interview met Josh Atkins te regelen. Bovendien zijn de eerste reviews van de game zeer goed, een hele lijst er van kan je hier vinden.

WP: If you have a Fable II save game, will Fable III reference that and properly reference your prior character?

JA: If you have a Fable II save [game], Fable III will reference the gender of your Fable II hero and will also reference a few of the decisions you made, in particular your last decision. It isn't a huge story arc changer; it's more of making the world feel like it's continuing.

WP: The decision tree has always been a big deal in the Fable series. There seems to be a tendency to guide you toward the "good" path. In one particular mission that we played, we tried picking the "bad" decision, and rather than just failing, we got the option to pick the good decision and move forward. Can you decide to play Fable III as an evil badass, or because your brother, the king, is already evil, does it kind of push you toward leading the "good" life, so to speak?

JA: Morality is still very much at work in Fable III. The way the systems work is that you can choose to be quite harsh. For example, in the case of being a revolutionary, sometimes revolutions can be loved or they can be feared. You can go through a town and scare them all into following you and get progress that way. The evil path isn't necessarily "locked" as a way of progressing. What we've found, though, is that most people tend to play the game wanting to be good. That's just the statistical analysis about people who played the last game. That doesn't influence our overall decision of what we've put in the game, but we've never decided to stop letting people play evil. In the case of the quest that you're talking about, what makes it interesting is that if you keep doing it, there's no failure, but it will progress the quest as you being the more evil or silly kind of player versus the player who tries to do exactly what the characters in the game want you to do.

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