Zes video games waar bij de developer of de uitgever je als gamer naaide

RDJ134 30 juli 2016 om 21:00 uur

Het is algemeen bekend dat je nooit moet vertrouwen op trailer *proest E3 proest* of speelbare demo's, want developers en uitgevers hebben er een handje van om de pers en gamers voor te liegen, waar van er talloze voorbeelden zijn en Peter Molyneux de kroon spant. Het is dan ook niet raar dat deze op de eerste plaats van dit artikel staat, waar in zes voorbeelden worden genoemd en niet wordt gesproken over de neppe Killzone 2 demo van Sony. iets wat ik nooit vergeten ben en mij op scherp zette om nooit meer een trailer of pers meuk te geloven.


#1. Fable's Creator Just Makes Shit Up To Keep The Media Interested

Critically-acclaimed game developer Peter Molyneux can't stop lying, and even he admits it. In his long and storied career, he's never been part of a project he couldn't overhype.

Now, we expect a little slip and shuffle from the guy whose current gig is ripping off crowdsourcers to fund human experiments in boredom, but Molyneux goes above and beyond. Even back when he was designing good games, he would still over-promise so much that it amounted to self-sabotage. For example, there was the time he wowed reporters by telling them the billboards in Syndicate Wars could play back DVD movies -- even though it was 1996, and computers didn't have DVD drives. He might as well have promised it would interface with your holographic party chamber. In a 1994 interview, he promised that customers who were injured on a ride in Theme Park would become patients in Theme Hospital. Cross-title play, years before we realized we didn't actually care about that!

But Molyneux saved his biggest, most ambitious lies for Fable. He claimed, for instance, that the game would cover your character's entire lifespan and that you would be able to have children (and presumably spend most of your gold paying child support). It was so expansive that you could knock an acorn from a tree and, over the course of many in-game years, watch it grow into a new oak. Finally! Finally, our acorn-planting dreams would be granted ...

Alas, it was all lies. Again.

Molyneux himself has openly admitted to having "slightly over-promised on things" to "stop journalists [from] going to sleep." Rather optimistically, some team members speculate that he makes these features up during interviews in the hopes that his team will follow through on his promises. For a fun little experiment, try that the next time you're put in charge of anything. See how long it takes for your employees to eat you alive.

Reageer