Ron Clements en John Musker over Moana

RDJ134 3 november 2016 om 09:00 uur

Moana aka Viana in Nederland verteld het verhaal over een demi god die een meisje en haar volk gaat helpen en beiden hele spannende avonturen beleven. De PR rond om deze nieuwe Disney film begint langzaam op gang te komen en had de website Coming Soon een interview met de regisseurs Ron Clements en John Musker over deze nieuwe flick die alles heeft om een nieuwe classic te worden.. Deze film draait overigens van 30 november in de Nederlandse bioscopen en heeft hier de titel Viana.



CS: Beyond the technical side of things, does the storytelling process change at all for a CG film?

John Musker
: The pipeline is sort of different. There's more setup time in 2D than in 3D. In 2D, you can have a blank piece of paper and you can just draw a character and do a rough test animation of a scene. In CG, if you want to do a test scene of a character, first you have to build the character. Then you have to rig the character and even model it a little bit. There's a much longer time in just getting things going.

Ron Clements: It's even more delayed gratification, in a way, than a hand drawn film. You have to wait a lot longer to see the elements really start to come together. But then there's also more things you can change.

John Musker: Yeah, in hand drawn animation, you'd have to redraw the whole scene if you changed the blocking or wanted to do it from a different angle. In the computer, you can just move the camera over here, play that same animation and see how it works from a different angle. It's the same with adjusting expressions. In 2D, you'd be unravelling a lot more. CG enables you to fine tune things more and literally move the landscape around. Sometimes we look at scenes and go, "Does that tree need to be there?" In 2D, if you asked someone to move a mountain you'd get, "Are you crazy?! I spent two weeks painting that!" Not that they don't spend a month modeling it, but it's easy to change once it's there.

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