Paul W.S. Anderson over Resident Evil: Final Chapter

RDJ134 5 januari 2017 om 17:00 uur

Het is je vast niet ontgaan dat Resident Evil: Final Chapter bijna in de bioscopen is te zien, want de PR is behoorlijk op dreef. Zo verscheen er eerder vandaag dit interview met Milla Jovovich en is het nu de beurt aan de regisseur Paul W.S. Anderson die uiteraard ook een hoop te vertellen had in dit interview die hij had met de website Collider.


What is your stylistic approach this time around?

ANDERSON
: It's very different. Because, like I said, I love 3D. I really do. I've shot the last four movies I've made native 3D, so I've probably shot more 3D than any other director. And I do like shooting in 3D but it is constricting in certain ways, as you know. The cameras are very big because each camera is two cameras, they have to have an on-board computer. You end up hanging them from a technocrane and moving them along a dolly. You can't get them into tight spaces. So it forces you into a kind of shooting that I have become tired of. I wanted this movie to be a lot more gritty and down and dirty, and still spectacular, but I thought more terrifying and realistic than the last film. But, I think you can make a great movie like that. Most people don't, in my opinion, they shoot a great 2D movie but not a great 3D movie. I've got the whole cast from my 3D movies on this one, so Glen McPherson is still doing lighting, I've still got the same second unit DP, it's all the same people on board. So everyone is shooting a film they know is going to be transformed to 3D. But because the cameras are smaller, I can get them into more, tight, claustrophobic, real spaces. And that's why we're in South Africa as well, because I love the locations here and I wanted the movie to be a more location-driven film as opposed to all on sets. Again, with the size of the size of the 3D cameras and the technology you have to take with them, it's much easier to get them into a studio rather than out on location.

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