Activision pakt Call of Duty Infinite Warfare cheaters aan

RDJ134 12 januari 2017 om 21:00 uur

Aangezien ik vorig jaar geen Call of Duty Infinite Warfare ter recensie heb ontvangen ben ik ook niet echt goed op de hoogte met wat er in en rond om de game speelt. Zo bleek het dus mogelijk te zijn om eindeloos keys te genereren voor Rare Supply drops en daar mee konden veel spelen een shitload aan meuk kopen. Volgens dit artikel heeft Activision nu deze exploit gedicht en de misbruikers er van aangepakt, maar...... ze mogen wel hun illegaal verkregen spullen houden. Dus volgende keer als je een exploit tegen komt, gewoon uithoeren want: Crime pays.


Call of Duty: Infinite Warfare's multiplayer mode has an extensive range of weapons and skins to acquire through purchasing Supply Drops. As is typical for this kind of game, you can either grind out these items through playing the game-one rare Supply Drop costs 30 keys, which can typically be earned in about two hours of play time-or you can pony up some cash and buy the Supply Drops directly. A rare Drop costs about $2 when bought with the real money currency known as "COD Points."

A glitch over the holiday period allowed Infinite Warfare players to earn tens of thousands of keys in minutes. Developer Infinity Ward had an in-game event giving away free Supply Drops containing various goodies. One of those Supply Drops was a crate containing 30 keys. Players soon discovered that this crate could be opened repeatedly simply by, er, mashing the X button, for 30 keys a press. Players could accumulate another in-game currency, Salvage, in a similar way.

With these thousands or tens of thousands of keys, players could then buy items that would have required thousands of hours or grinding, or hundreds of real dollars, to buy. Widespread use of the flaw caused Infinity Ward's parent Activision to disable the game servers temporarily until something could be done.

In response, Infinity Ward issued 48-hour bans to anyone who used the exploit and reset their key and Salvage counts to zero. But all those unlocked items? Players can keep 'em.

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