Drie screens van Bulletstorm *update 17:31*

RDJ134 4 januari 2011 om 02:55 uur

Het ziet er naar uit dat Electronic Arts aan een PR offensief voor Epics en People Can Fly nieuwste titel Bulletstorm is begonnen. Dus voor dat de game eind februari in de winkels ligt (22e) zullen we zeker nog en shitload aan media te zien krijgen.

Update: Developers vertellen waarom ze rode tonnen in de game hebben gestopt, simpel weg omdat mensen niet op de groene tonnen wilde schieten.




In the beginning we had green barrels, but people didn't get it right away.

They got completely ignored by the players and no one guessed or assumed that they were explosive. Why not? Because they weren't red. Everyone knows that only the red barrels are explosive. There's a lot of stuff going on in Bulletstorm at the same time, so it's vital for us that the player can quickly read the environment and act intuitively. This is especially true since you can leash and kick objects as well so they can be flying all over the place. There's no time to analyze objects on a detail level, so the shape and color have to be enough. It became apparent for us that the most efficient way to communicate its purpose was to make it red.

"Just making it red" seems like a straightforward approach...

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