Achievements en Trophies die niet zouden mogen bestaan

RDJ134 18 januari 2011 om 01:36 uur

De website Kotaku heeft een mooi stuk geschreven over Achievements en Trophies die niet zouden mogen bestaan. Want het lijkt er op dat sommige developers niet na denken als het aan komt op Achievements en Trophies, zo laten sommige je naar drie honderd vlaggen of andere onzin zoeken of worden er servers (Ja toch, Electronic Arts) uit de lucht getrokken en kan je de beloningen voor de multiplayer vergeten. Dit lijkt het eerste artikel uit een serie te gaan worden, en aangezien wij dezelfde mening als Kotaku delen zullen we jullie zeker op de hoogte houden.

think most of us will agree that achievements/trophies are a pretty cool addition to the current generation of gaming. Some of us love it-a buddy of mind called it "gamer crack"-and some of us simply think it's neat. For those of us who like to platinum a game or have a good game in our complete games list, gamer score and trophies can extend the life of a game well beyond the last scene in a campaign.

But here are two types of achievements/trophies that I feel should not exist.

1.) Multiplayer achievements/trophies

Yeah, sure it's okay with games like Reach or Killzone 2 or the Left 4 Deads. They have a healthy community. But what about other games, like Assault on Dark Athena? I really liked that game and would love to have it in my complete games list, but it's never gonna happen because they put in a pile of multiplayer achievements/trophies. The multiplayer on Dark Athena will never have a community, because it's just not that good. And that's why so many games like Assault put the achievements in their multiplayer, under the misguided notion that somehow those trophies will make people play it, and thereby develop a community. It's akin to putting nudity in a crappy movie; dudes will watch anything for a bit of nudity. But the thing is, it's NOT like that. All the trophies/points in the world won't make a gamer suffer through a crappy multiplayer experience. If a developer wants a gamer to play its multiplayer mode, then here's a tip: make the multiplayer worth playing for its own sake. A prime example of this is CoD 4. There were no multiplayer achievements in that game, and that was fine, because the multiplayer was rewarding in a TON of other ways (like it or not, and I don't, it was deep and rewarding because of its unlockables and whatnot). You could get all the achievements in the single player campaign, and that was fine. Except for one of those achievements, which is the collection of the intel, which brings me to my second point.

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