Blizzard doet damage control rond om World of Starcraft mod

RDJ134 21 januari 2011 om 17:31 uur

Drie dagen geleden kon je (met nadruk op KON) hier op Eigenwereld.nl een video zien van iemand die een World of Starcraft mod met de Starcraft 2 tools had gemaakt. Toen dit onder de aandacht kwam bij Blizzard gingen ze de party pooper uithangen door het filmpje offline laten halen. Dit maakte een hoop mensen behoorlijk pissig, en daarom doen ze nu aan damage control met de onderstaande verklaring die erg weinig zegt. Zou het project Titan van ze dan toch World of Starcraft zijn??

Earlier this week, a player-made StarCraft II mod called World of StarCraft and described as a "StarCraft MMO" was featured on a number of prominent gaming news sites, catching the attention of gamers as well as our own. With the name so closely resembling that of World of Warcraft, we wanted to discuss the title of the mod with the developer, and as part of our routine procedure, we contacted YouTube to request the video be removed while that discussion took place. We were also curious about the project and wanted to discuss with the developer what the mod entailed. :

It was never our intention to stop development on the mod or discourage the community from expressing their creativity through the StarCraft II editor. As always, we actively encourage development of custom maps and mods for StarCraft II, as we've done with our strategy games in the past. That's why we release an editor with our RTS games, and why we feature top player-created content in the custom game search. It's also why we held a contest to spotlight the best community-crafted StarCraft II mods at last year's BlizzCon, and why we'll continue to improve Battle.net to better showcase player-created content. :

Like many players in the community, we're looking forward to seeing the continued development of this mod, and as part of our ongoing discussion, we've extended an offer to the developer to visit the Blizzard campus and meet with the StarCraft II development team. As always, we appreciate all of the efforts of the talented and enthusiastic mod-making community, and we look forward to seeing and playing what they create using the StarCraft II editor in the future.

Reageer