Zes bizarre en creepy momenten uit Mario games

RDJ134 11 april 2011 om 19:49 uur

Bij Mario games denk je altijd aan de vrolijke snorrrrre mans en prachtig gekleurde games die je uren en uren gameplezier geven. Maar zoals met alles is er ook een schaduwzijde waar je weinig mensen over zal horen, daarom heeft de website Cracked.com deze top zes gemaakt. Voor het onderstaande is bizar, het zogenaamde Minus World. Dit is een soort van glicht in Super Mario Bros waarbij programmeer code een soort van eigen levels is gaan bouwen, en dit verschilt per regio. Scary shit, want nu weten we waar Skynet misschien is ontstaan.

#1.Super Mario Bros. -- The Minus World

The fact that this one was an unplanned glitch only makes it scarier. The Minus World is a hidden level in the original 1985 Super Mario Bros, game, but here's the thing: Nobody put it there. It's essentially a collection of raw game data which, through sheer coincidence, manifested itself in the form of a playable level.

The way it works is this: You know the "warp zone" at the end of Level 1-2? When you reach it, there are three pipes that let you skip ahead to a different World, up to World 4.

However, if you enter the warp zone through an alternative path, you can go into the first pipe before a destination level is assigned to it by the game.

As a result, the game doesn't know where to send you, and you end up in a "non-level." The reason the screen shows a "-1" is because the game always tries to read the symbol above the pipe to figure out where you're going, and in this case, the only symbol is "absolute nothingness." So instead of showing something like "7-2" (World 7, Level 2) it shows you " -1" (World nothing, Level 1).

What you'll find inside the Minus World goes against everything you know as a Mario player: In the U.S. version of the game, Mario is stuck in an underwater level that repeats itself in an endless loop, so it just goes on forever until an enemy kills him or the time runs out. The Japanese version, however, is several levels long, and you can see insane stuff such as underwater enemies on land, a sometimes decapitated flying Bowser and an underwater flagpole without the flag.

Perhaps more troublingly, a couple times you can see Princess Peach just floating there, minding her own business -- which is pretty bizarre, because she's the rarest character in the game. You only see her at the end. If this is randomly generated, shouldn't that be a turtle or something?

Some dudes have gone even further by hacking the game go beyond the American version of -1. Basically, if you use a level editor to add a flagpole in the middle of the "endless" level, you can force the game to send you to whatever's next. Others have used the same technique to find out what's after World 8 (the final world), and the answer is: even more freaky stuff.

It's that corruption of the familiar that makes this so unsettling. Chances are, most people reading this have played this game one or two or 97 times. Finding out all this stuff is hidden inside something so familiar is like accidentally stumbling across a secret room in your childhood home and walking in on your mother doing it with a clown.

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