Developers interview en concept art van Battlefield 3

RDJ134 11 mei 2011 om 00:37 uur

Niklas Fegraeus is de Lead Designer van Battlefield 3, de game die dit na jaar de strijd aan wilt gaan met Call of Duty. Niklas heeft in deze Q&A wat meer verteld over de GRATIS!! (EA en gratis...) expansion pack die na de release van de game zal verschijnen, want daar zitten namelijk oude Battlefield 2 maps bij zoals Strike at Karkand. Hoe dan ook deze game gaat flink rocken, en zal volgende maand op de E3 zeker hele hoge ogen gaan gooien.



What does the Frostbite 2 engine and the Battlefield 3 gameplay bring to the reimagined version of Strike at Karkand?

-- From a gameplay perspective, destruction is the biggest addition compared to the original map in Battlefield 2 back in 2005. I remember this particular building by the square in the original where players could defend very effectively. Now, with the destructive power of Frostbite 2, someone can just RPG that building and expose the defenders within. At the same time, we need to be careful not to add destruction that breaks the tried and tested game flow of the map.

How do you feel now that your map is set for a reimagining in Battlefield 3?

-- I'm super happy and proud that it became such a classic. I'm excited to see it remade with a whole new level of graphics and destruction and have given the developers of the expansion pack a few pointers on the map.


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