Alan Wake developers interview

RDJ134 27 maart 2010 om 16:31 uur

Alan Wake is een game die letterlijk al jaren geleden in de winkels had moeten liggen, maar zal dan eindelijk op 21 mei verkrijgbaar moeten zijn. De website Worthplaying had een developers interview met Matias Myllyrinne over de game, en daar kwamen een aantal erg interessante feitjes voorbij.

WP: Let's talk about visual detail. Even when you're just wandering around the first area in the coffee shop, it was almost a seamless transition from the intro movie to actually moving around. You have control, and you can interact with a lot of stuff. In terms of man hours, how much work went into that one scene in the coffee shop? What does it take to populate a building to that level of detail and then expand that out to an entire world?

MM: Just building the diner scene was a long journey. We've redone that various times, but we tend to do that with earlier levels in our games anyway. We build them once or twice and then we redo them and then we redo them again until we're happy with the end result. We wanted to get the vibe of a quirky, small town with these characters coming to life and then also give the player the opportunity to explore it a bit. It was a massive undertaking just for such a short level. We find that building those classical thriller moments in the woods was something that maybe flowed more naturally than getting that intricate dialogue with these characters into the first diner scene.

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