Brink PC update beschikbaar

RDJ134 8 juni 2011 om 16:39 uur

Brink is helaas niet de grote first person shooter hit geworden waar veel mensen op zaten te wachten, sterker het had ook nog een shitload aan bugs. Maar de developer Splash Damage heeft vandaag voor de PC versie een patch vrijgegeven en deze lost de volgende ellende op:


General

  • Fixed font corruption issue
  • Removed look-at code when throwing items to team mates
  • Fixed players getting stuck if they attempted to deploy mid-mantle
  • Fixed multiple clicks being played when player jumps in multiplayer
  • Mines are now visible to spectators
  • Added support for minimizing the game when running in windowed mode
  • net_clientMaxRate can now be set on a client to tweak its own bandwidth requirements
  • Cheat-protected several potentially exploitable cvars
  • Removed some old, unused cvars
  • Added unsupported auto-save backup system for advanced users
    o Can read backup saves by setting "save_readFile" to the desired save
    o Setting "save_enableBackups" to 0 will disable the auto-save backups

    User Interface

  • Revamped the server browser
  • Server browser filters are now remembered between sessions
  • Server browser now auto-refreshes the currently selected server
  • Ping is now displayed numerically on the scoreboard
  • Map loading screen now displays server name and IP
  • Tweaked UI flow when joining a match via Steam
  • Fixed exploit that allowed players to use locked customization items
  • Fixed issue when listening to one audio log but highlighting another
  • Fixed connecting to servers with '-' in their names

    Balance

  • Tweaked objective times on several maps
  • Increased the time it takes Engineers to remove a Hackbox
  • Increased XP given for completing Primary Objectives
  • Reduced the duration of Adrenaline buff

    Dedicated Servers

  • Fixed several dedicated server crashes
  • Improved messaging for unexpected server shutdowns
  • Reduced warning spam in dedicated server console
  • Increased default net_serverSnapshotDelay to 3 (from 1)
    o Lowers bandwidth & CPU usage by sending fewer snapshots each seconds; can be changed by server admins
  • Reageer