Nieuwe patch voor de PC versie van Brink beschikbaar

RDJ134 24 juni 2011 om 01:39 uur

Brink kwam, zag en ging keihard op zijn bek. Want deze first person shooter die voor een revolutie had moeten zorgen veel totaal verkeerd bij vele gamers, dit kwam oa omdat na het uitspelen en behalen van de Achievements/trophies er verdomd weinig valt te doen. Voor de vier mensen die de PC versie nog spelen is er nu een update verschenen, deze heeft de volgende lijst met fixes:

General

  • Fixed invisible players sometimes (dis)appearing
  • Combat Intuition no longer gets triggered by disguised players
  • Flash Bangs no longer affect spectators
  • Fixed being able to collide with grenades as a spectator
  • Fixed drag-to still applying when enemies respawned
  • Enabling cheats now disables character saving and stats reporting for that session
  • Team switch delays now get reset on map restart
  • Vsync is now enabled by default
  • Fixed 3rd person animation when hacking as an Operative
  • Fixed server/client aim issues
  • Fixed dark shadow-band on narrow FOVs
  • Fixed potential crash during map load on client if heavily lagged right before a map change
  • Fixed potential crash if disguising on a dedicated server
  • Fixed odd line appearing during some cinematics

    Levels

  • Fixed overtime when repairing the crane on Shipyard
  • Fixed overtime not ending when Hackbox is removed on Reactor
  • Fixed Container City lab door sometimes appearing closed for clients

    User Interface

  • Added better chat support for match results and during midtro/outros
  • Added improved Stopwatch mode end-game review screen
  • Added options for VOIP volume in settings menu
  • Fixed navigation issues on menus with password fields
  • Disabled chatting when in solo mode
  • Added support for up to 4 deployable icons
  • Fixed being able to click invisible filter buttons when the filters panel is collapsed

    Balance

  • Added body type health to Netvars for future tweaking
  • Added map spawn timers to Netvars for future tweaking

    Optimizations

  • Optimized networking to reduce snapshot sizes
  • Optimised light-rendering
  • Minor performance improvement to static AO rendering
  • Added conditional to sun-rendering to speed it up slightly in case of all shadow
  • Fixed sunlight when indoors in Security Tower
  • Added support for dummy files to improve loading times

    Dedicated Servers

  • No longer disconnect server if Steam connection is lost and grace period ends
  • Added listClients server command
  • Disabled missing mesh/sound/image warnings on servers
  • Disabled character compositing on servers to reduce server size

  • Reageer