Patch info van Brink (PC)

RDJ134 19 juli 2011 om 16:29 uur

Het is heel erg jammer dat Brink niet de grote verfrissende titel is geworden waar veel gamers op hoopte, maar dat maakt het per definitie geen slechte game. Wat wel slecht is zijn de vele bugs waar de game onder gebukt gaat, en de PC versie heeft nu een patch gekregen die een hoop fixed, en volgens de laatste berichten is er nog steeds DLC in de maak.


Update Notes

  • Balancing: Lowered Hacker terminal disarm rate to 0.6 (from 0.9)
  • Spectator mode: Added new HUD displaying objective information
  • Server Browser: Added dedicated/listen server type filter
  • Added server information to map loading screens in multiplayer. Server admins can customise this via the following cvars:
    o si_website
    o si_adminName
    o si_email
    o si_irc
    o si_motd_1
    o si_motd_2
    o si_motd_3
    o si_motd_4
  • Spectator mode: Added faction colors to player names
  • Spectator mode: Health bars now visible when looking directly at players
  • Stopwatch mode: Added 10 seconds to each defending team's spawn time
  • Stopwatch mode: Added support for custom defence respawn timer adjustments via g_stopWatchDefenceRespawnTimerAdjust
  • Stopwatch mode: Added objective timing information to Stopwatch review screen
  • Added support for listing players steam id's via the listSteamIds cvar
  • UI: Added automatic scrolling when typing in chat boxes
  • UI: Stop context menus receiving focus when they are disabled and inactive
  • UI: Game now forces a refresh of the notifications screen each time it is activated
  • UI: Set focus to default (first) list item each time the notifications screen is activated
  • UI: Updated two text strings for German and Italian, as "Game mode" and "Play mode" incorrectly used the same word
  • Fixed player nametags disappearing despite not being affected by Flashbang
  • Fixed boat shaking for clients in CCity and Shipyard opening cinematics
  • Fixed Aquarium only ever logging one objective being completed
  • Fixed having your weapon stuck in iron-sights for the entire refire duration when needing to perform an auto-reload
  • Fixed issue with caltrop models not always being updated properly
  • Reageer