Vijf game films die boodschap van de film niet begrepen

RDJ134 11 augustus 2011 om 02:45 uur

Games die op films gebaseerd zijn, zijn vaak bij voorbaat al een dikke flop. Maar zo nu en dan snappen de makers van games de boodschap die een film uitdraagt niet helemaal en slaan dan een beetje door. Daarom heeft de website Cracked.com deze top vijf gemaakt, en onze favoriet was gelijk al:


#5. In Scarface: The World Is Yours, Crime Totally Pays

Brian De Palma's classic story of excess and the American dream gone wrong is one of those films where the ending is more famous than the rest of the movie. Al Pacino's Tony Montana is the center of that tale, and (spoiler!) when his ridiculously violent-yet-awesome death comes at the climax of the film, you knew it was destined to end that way. Guys like Tony don't just ride off into the sunset.

Yes, Tony eventually reaches the top, but only by abandoning nearly all human morality. Finally, after taking a few thousands rounds to the chest and some buckshot to the back, Tony lies dead in the swimming pool at the center of his decadent mansion, with neon lights reading "The World Is Yours" glowing behind him.





As lessons go, it's not exactly subtle.

How the Game Missed the Point

When Scarface: The World Is Yours came out on all of the major game systems in 2006, it seemed like it'd be a lot of fun to live through the rise and fall of a criminal empire -- even if we all knew how it was going to end. Then they said that the game would be a sequel.

So, what, the whole game is about a Weekend at Bernie's-style madcap adventure to pretend Tony is alive? Or is he a zombie?

Neither. In the opening cinematic, you see the finale of the movie. Only here, Tony whirls around just in time to kill his attacker and somehow escapes the mansion entirely unscathed.





So, forget about that whole character arc thing. In the alternate universe of the game, Tony pays no price for his hubris, and so the story is instantly transformed from a gritty morality tale into yet another Grand Theft Auto-type game where you amuse yourself by wreaking havoc, with no consequences.

You also have to keep in mind that the only reason the drug dealers are coming to kill Tony in the finale is because of a good deed he did -- his humanity finally overcame his greed when he refused to murder innocent kids. Yet in the game, putting random civilians in danger is not just allowed --the player is actually rewarded for it. Driving on the wrong side of the road, creating unnecessary explosions and doing basically anything that endangers innocent life increases your "balls" meter.

What? Don't look at us that way. There is an actual balls meter. It measures your balls level.

Anyway, when the balls meter is full, presumably meaning you are at total balls-saturation level, you go into "rage" mode. You become literally invincible, and you have unlimited ammunition. Reviewers absolutely adored this feature, saying it captured Tony's "seeming invulnerability during raging shootouts" in the film.

At the end of the game (spoiler, again!), if the player does everything right, Tony wipes out the competition, becomes the king of the Miami drug scene and lives happily ever after.



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