Zes games die het niet hebben en zes die het wel hebben

RDJ134 7 december 2011 om 18:15 uur

De game industrie scheelt niet veel van de film industrie want als er één developer een hit maakt, dan probeert de concurrentie er op mee te liften. Mooi voorbeeld is de overkill aan militaire shooters die nu erg vervelend aan het worden zijn. Daarom heeft de website Cracked.com zes games gecheckt die wel snappen hoe het moet en zes die totaal de plank mis slaan.


#6. Survival Horror Should Be Scary

Didn't Get It: Resident EvilResident Evil was as scary as the number at the bottom of a tax bill: you knew exactly what was coming and where it would be when you started if you'd bothered paying attention to one of these before. Capcom's Japanese department mistranslated "survival horror" as "point your gun at every window you see." A dying police officer spent the second game telling me to save myself, and I did so by pointing my shotgun at him at all times. When he inevitably leaped at me it was more disappointment after a longer buildup than my first kiss, with the same amount of failed biting. They used "jumping out and shouting BOO!" as the plot for three games, and anyone who could actually be scared by one couldn't work enough hands to pick up the controller.

Got it: Silent Hill

The first Silent Hill on the other hand was scarier than waking up next to the girl from The Ring wearing a broken condom. It could scare the shit out of you when nothing was happening after a week without fiber. Little things like music, fog, the flies buzzing round the blood-soaked blanket draped over a broken wheelchair in the corner.

The core difference was effort. When Silent Hill wanted you to run around the level it kidnapped your daughter and posted bloody riddles which left you staring at a broken piano for a full minute, and enraptured by every second. Resident Evil says, "You need a [BLUE]emblem" and waits for you to piss off and find it. They connected a random number generator to a dictionary instead of hiring a designer. They didn't even say "you need a crowbar, maybe check the garage" because that level of object recognition gets tiring when you install 50 fetch quests instead of a plot. Protip: Working as a delivery boy has many negative aspects, but "soul-chilling terror" is not one of them.

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