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Titel: Fallout: New Vegas Platforms: Xbox360, Playstation 3, PC Ontwikkelaar: Obsidian Entertainment Uitgever: Bethesda Softworks Genre: Role playing Releasedatum: 22-10-2010
Informatie:
Zojuist is op een Bethesda persconferentie in Londen het nieuwe Fallout spel, genaamd New Vegas aangekondigd, aldus Kotaku. De naam van het spel lijk te verraden dat het zich afspeelt in een post-apocalyptische versie van Las Vegas, maar of dit daadwerkelijk zo is, is een tweede. Het spel is in de maak bij Obisidian Entertainment, een ontwikkelaar die op de Xbox naam heeft gemaakt met Star Wars: Knights of the Old Republic II en momenteel bezig is aan Alpha Protocol voor de Xbox 360. Fallout: New Vegas zal volgend jaar uitkomen en qua spelmechaniek grotendeels hetzelfde zijn als Fallout 3. Overigens is het geen direct vervolg, maar simpelweg een ander verhaal in de Fallout spelwereld. Bron: Xboxworld.nl
Ik hoop dat Fallout Las Vegas beter draait dan fallout 3. Want op de ps3 waren er zo veel freezes, vooral als je in VATS mode ging. En nee ik was niet de enige zoek het maar na op internet. Schandalig dat ze dat nooit gefixed hebben.
You get a Vault 21 jumpsuit from the doc who revives you, along with a pistol and a Pip Boy 3000.
Weapons can be modified, but modifications only have positive results. The magazine implies you won't need to make a choice between different mods, because they won't be mutually exclusive.
And a little later the magazine contradicts itself by writing that adding a larger magazine increases reload times.
Every weapon has a special attack, not just the golf club. It seems that Fore! does not mean groin shots are back for every weapon.
Guns have different knockback amounts, pistols don't do much, shotguns blast people away.
There's a town-specific reputation, and Obsidian has 'hinted' that the reputation will impact endings.
Karma has been overhauled, tracking the factions and ideologies that you agree with.
Nightkin are back, as blue-skinned Super Mutants who've gone schizophrenic through Stealth Boy use. They attack you while cloaked, deactivating cloak at the last minute to hit you with a club.
The Tabitha situation can also be resolved by convincing Tabitha to revolt against the other Super Mutants.
Helios One is not only a power plant, but also the location of the controls of a solar weapon developed by Poseidon Energy which you can employ yourself.
You get a Vault 21 jumpsuit from the doc who revives you, along with a pistol and a Pip Boy 3000.
Weapons can be modified, but modifications only have positive results. The magazine implies you won't need to make a choice between different mods, because they won't be mutually exclusive.
And a little later the magazine contradicts itself by writing that adding a larger magazine increases reload times.
Every weapon has a special attack, not just the golf club. It seems that Fore! does not mean groin shots are back for every weapon.
Guns have different knockback amounts, pistols don't do much, shotguns blast people away.
There's a town-specific reputation, and Obsidian has 'hinted' that the reputation will impact endings.
Karma has been overhauled, tracking the factions and ideologies that you agree with.
Nightkin are back, as blue-skinned Super Mutants who've gone schizophrenic through Stealth Boy use. They attack you while cloaked, deactivating cloak at the last minute to hit you with a club.
The Tabitha situation can also be resolved by convincing Tabitha to revolt against the other Super Mutants.
Helios One is not only a power plant, but also the location of the controls of a solar weapon developed by Poseidon Energy which you can employ yourself.
Ik heb Fallout3 behoorlijk snel uitgespeeld. Ik wil ga hem binnenkort even weer installeren en dan wat beter doorspelen, wat rustiger. Volgens mij verdient die game dat ook wel .
To be the best, you have to beat the best. And I'm undefeated.