Amalgamated Dynamics over de SFX van The Thing

RDJ134 28 januari 2012 om 17:44 uur

The Thing (2011) remake is een hot issue onder crew van Eigenwereld.nl, want persoonlijk kon ik de film dankzij de altijd erg lekkere Mary Elizabeth Winstead wel waarderen. Maar onze film reviewer TonyT haat deze film tot op het bot en als hij ooit in de verre toekomst het verzet leid tegen Skynet, zal hij een robot terug in de tijd sturen om Matthijs van Heijningen Jr. om te leggen, zodat deze prequel nooit gemaakt zal worden. Maar goed special effects waren bijna allemaal CGI en was het een moeilijke taak voor Amalgamated Dynamics om deze te maken, want die van John Carpenters versie uit 1984 zijn legendarisch. Nu had de website Fearnet.com pas geleden een interview met een aantal mensen van het bedrijf, en deze vertellen je alles over hun zware taak.


The FX that Rob Bottin did on John Carpenter's The Thing are still incredible and still hold up. When you first started work on the prequel, how'd you guys approach coming up with things that would match and compliment what Carpenter and Bottin did on the original?

Tom Woodruff Jr.: It came to us as a dream project. I mean, to be able to tackle that subject with all the different iterations of creature work that goes into The Thing and also to be on the same page with the producers and the director about the importance of it being a practical approach driven project because of wanting it to be in the same league, the same filmatic quality of the original Carpenter movie and all of Bottin's work. It's technically challenging, because no matter what the director or producers say, there's so many other aspects that you deal with. There was a lot of convincing of other people doing the visual FX aspect of it of what we can still achieve because people have forgotten. In trying to progress to the next level, I think we've chopped a lot of techniques and options out of our approach that weren't necessarily right decisions to make. In a quest to be part of the newest cutting edge, a lot of stuff gets kicked out the back door, things that are still very effective if done right. To me, simplest is always the best way. Simple means small and personal and to me what we achieved with practical FX and animatronics and puppets and all that stuff really is small and personal and tactile. It's actor to actor. It doesn't show everything all in one swoop. It was important for this type of a movie.

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