Developer van Spec Ops: The Line boos over multiplayer

RDJ134 30 augustus 2012 om 18:24 uur

Vorige maand kon je hier op Eigenwereld.nl mijn review van het erg indrukwekkende Spec Ops: The Line lezen. Want deze third person shooter is anders dan de meeste games uit hetzelfde genre. De multiplayer was nogal... geforceerd en eigenlijk totaal niet interessant te noemen, en die mening deelt de developer Yager dus ook.

Want in dit interview met The Verge verteld Cory Davis dat deze verplichte toevoeging zonde van het geld en totaal nutteloos was. Eerlijk gezegd ben ik het helemaal met hem eens, en jullie??


Cory Davis is less sanguine about the experience.

"While overall, I'm really satisfied with the reactions since the release of Spec Ops: The Line," Davis said, "just like anything in life ... there are a few things I wish we could rewind the clock and do differently."

Most on Davis' mind: multiplayer. Davis believes that 2K should have allowed Spec Ops: The Line to stand as a single-player experience, in spite of market studies and sales expectations pointing to "the necessity" of a multiplayer component.

"The multiplayer mode of Spec Ops: The Line was never a focus of the development," Davis said, "but the publisher was determined to have it anyway. It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened - even at the detriment of the overall project and the perception of the game."

Against Davis' wishes, development on the multiplayer component proceeded and was farmed out to multiple studios before ending up at Darkside Studios. The result, according to Davis, was a "low-quality Call of Duty clone in third-person," which "tossed out the creative pillars of the product." "It sheds a negative light on all of the meaningful things we did in the single-player experience," Davis said. "The multiplayer game's tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money. No one is playing it, and I don't even feel like it's part of the overall package - it's another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating."

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