Nieuws: Battlefield 4 Xbox One en PC patch vanaf nu te downloaden

Geschreven door Gtamen op 26 februari 2014 om 11:57 uur

Als je Battlefield 4 opstart op je PC or Xbox One dan kan je een patch voor je neus verwachten en dit brengt eigenlijk hetzelfde als de patch die vorige week uitkwam op de andere consoles.

Feb 25 PC game update notes

Fix for the so called "sound loop crash" issue that caused the game to freeze
Fix for an issue that sometimes prevented players from shooting while in the gunner position of a vehicle
Fix for the headshot icon appearing incorrectly at non-headshot deaths, such as suicide or dying of an explosion
General stability improvements

General stability and performance improvements
Fix for an issue that caused the sky/fog to be either too bright or too dark when Mantle was used
Added on-screen video memory utilization statistics with "Render.DrawScreenInfo"
Feb 25 Xbox One game update notes

Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash
Fix for a crash that could occur when signing out as an active user
Fix for missing sound in Team/Squad Deathmatch
Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted
Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive
Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311
Fix for an issue where bullet impact sounds weren't properly matching the actual number of impacts, causing the players to feel that they died too quickly.
Fix for an issue where the "Draw" message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
Fix for an issue where long IDs wouldn't scroll on dog tags
Fix for missing grass physics in terrain
Fix for an issue that would appear if a 10 users party would join a game with 8 available slots, leaving 2 of the players stuck on the loading screen
Fix for an issue where the player camera would be positioned inside of the soldier when parachute spawning
Fix for a MAV exploit that let players reach various out-of-map locations



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