THQ en Koas Studios geven statement omtrend Homefront probelemen

RDJ134 18 maart 2011 om 19:26 uur

Homefront weet de laatste dagen goed in de publiciteit te blijven, alleen is deze behoorlijk negatief te noemen. Maar goed THQ en Kaos Studio heeft nu een statement gegeven rond om alle problemen, en is er voor de PlayStation 3 een patch verschenen. Alleen volgens de eerste berichten maakt deze meer kapot dan dat het fixed.

PS3

We have a patch going live this evening at 17.00 PST / 20.00 EST / 24.00 GMT. This will include:

  • Fixes for intermittent problems accepting friend invites and joining friends' games
  • Several fixes for reported freezes
  • Fixes related to joining matches, round transitions, and proper behavior on the match recap screen
  • Additional bug fixes, including inaccuracies in ping meter, and player hosted servers not properly pulling score/time limit settings

    For those of you experiencing difficulties with PS3, this update should make a significant difference.

    Xbox 360

    We have seen far fewer issues reported on 360 to date, but we are currently working on a title update that we trust will address most outstanding issues. As soon as we have a timeframe for this we will let you know.

    We have seen reports of an extremely rare issue whereby Xbox 360 owners can no longer connect to the game at all with their preferred profile. This affects just a handful of the several hundreds of thousands of Xbox 360 players we're tracking, but if it's affecting you, please email THQ support directly at support@thq.com with a full description of the problem so we can identify you.

    PC

    Is looking pretty robust right now. We released a small hotfix today to address a couple of minor issues, but you can expect a patch with full change-list in the near future as we identify and fix issues on the ever-fluid PC platform!

    To report an issue on any format, we invite players to post in the Homefront forums which will allow us to identify and track your issues as fast as possible.

    We want to stress that Homefront is one of a tiny handful of titles offering dedicated server support on console, and the infrastructure and networking code required to support this is much more complex and demanding than simple peer-to-peer matchmaking you see in most other FPS games. The pay-off is larger maps, more players, and an equal playing field for all - something we believe is critical for fair, balanced online FPS gameplay.

    Every game that goes the extra mile to provide dedicated servers faces additional teething problems in the first few days as the kinks are ironed out, but please bear with us as we address these - the result will be worth it.

    Once again, we apologise for any disruption to your gaming, and thank you for your patience and support.
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